In-Depth Intro Post 2015

This year for my in depth project, I knew I wanted to do something that would really captivate me. Finding something to do that was no difficult task however, and before long I had more ideas than I could count. However, after long periods of serious inner debate, and a lot of pros and cons, I’ve finally narrowed it down to one single decisive idea. For my second, and final in depth project I am going to create a video game, not just any video game though, I’m going to make a text based video game. Now a lot of you probably know what I mean by that, but for the clarification of those who may not, a text based video game is basically interactive fiction. Things like this go by many names (choose your own adventure stories, multiple choice games and so on) but more often than not, the idea is the same; to encourage readers/players to build and take part in a world built from their imagination. The writers of such games provide the words, which work as a sort of beam to help support and shape your imagination into the world of the game. Granted at this point, what I’m describing sounds just like any other piece of fiction, but the element that makes the difference is the choices. In a game like the one I plan on making throughout the following five months, the readers/players will often come across choices that will greatly effect the outcome of the story in one way or another, and that’s what makes things truly interesting. If my description is still leaving you confused, or if you’re interested and would like to know more, here¬†would be my recommendation to do so.

Now, as to why I chose this, I have a couple reasons: first and foremost is the fact that it, in its own way, combines two of my favourite things to do in my down time (read/write, and play video games). Not only are those two things I do in my downtime, but they’re two potential paths I may look into going down later on in my life as well, which means that clearly, any experience I could get early on would prove greatly beneficial should I choose to pursue one of those paths. A second reason is because this in depth project is free of any cost; the only thing I need for this is a program called choicescript, which is free for anyone to download and experiment with should they wish to.

This in depth is going to be a challenge for sure I know that now, but that being said, I’m still sort of looking forward to it all. I’m excited to expand what little writing skills I already have, while learning (With the help of a mentor who has yet to be found) a little bit about the video game development world, and the programming side of things as well. I know that I may, at least for the beginning of the project be relying on my preexisting writing knowledge to carry me a little, but hopefully in the later months, I’ll feel more comfortable when it comes to programming with choicescript, and things will all even out. I’ve really got my work cut out for me with this one, but I know that with a little dedication and time management, I’ll be able to make something I’m truly be proud of.


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